Learn Video Game Development

No prior knowledge or skills required.

The Introduction to Video Games Industry, Design, and Development (IVGIDD) course is delivered in 4 separate parts.

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What you will learn?

Games are one of the most exciting, fast-moving, and lucrative creative industries worldwide. In the last 15 years, the industry has matured and diversified. The most successful games are creative powerhouses that have revenue returns that far outstrip comparable products in other mediums. Examples include Apex Legends, Among Us, PUBG, Honor of Kings, GTA series, Angry Birds, Clash of Clans to name a few massive success stories.

There are several key disciplines people can specialise in, such as video game art, design, development, and games production. This course will provide a beginner’s guide to hands-on games design and development as well as the industry. You will learn the basics of using the most popular professional tools of games development such as Unity, Visual Studio, Blender, and Krita, and fundamentals of procedural programming in the C# language and 3D modeling. You will be developing your own game designs, and playable game for smartphones. No prior knowledge or skills required.

Edufication - Mobile Game Development woman is sitting in a gaming set with a big gaming headset on her head and looking at her phone and smiling

Course content in brief:

Part 1 Module 1. History of Games 

Part 1 Module 2. Theory and Innovation in Games 

Part 1 Module 3. Artificial Intelligence for Games 

Part 1 Module 4. Games Industry and Analytics 

Part 1 Module 5. Production 

Part 2 Module 1. Game Concept Design 

Part 3 Module 1.  Game Development Tools. Krita, graphics editor. 

Part 3 Module 2.  Game Development Tools. Blender, 3D graphics tool. 

Part 3 Module 3.  Game Development Tools. Unity3D, game development tool. 

Part 3 Module 4.  Game Development Tools. Visual Studio, C#, development environment. 

Part 4 Module 1. Mobile Game Development 

How will you learn?

You will learn by watching videos, reading study materials, and completing module deliverables, including programming and game art-related tasks. In addition to a collection of videos that cover each topic in-depth, key assets will be provided for students to download.

Assignments and certificate

We assess your work, and in the development modules, we will give you some feedback. The different parts of the course will be assessed separately. During the course, you will be completing tests and quizzes and submitting your game designs and a full smartphone game. At the end of the course, you will earn a certificate of your studies.

Find out more!

Who are my instructors?

Dr. Jan Storgårds is the Course Leader, entrepreneur, Director of CADGI (Cambridge Academy of Games and Innovation), and Cambridge Gamechanger ltd. He has over 25 years of experience working in the industry and academia with high technology companies and technology cluster development, including video games and gamification. He holds Dr.Sc. in information systems science in computer games development from Aalto University, Finland. Prior to his current role, he was a visiting research fellow at Cambridge Judge Business School (University of Cambridge) working with start-ups and early-stage technology companies including video games studios. In his prior role as Sector Lead for Creative and Digital Industries at Anglia Ruskin University, Cambridge, his responsibility was to engage ARU with Cambridge’s world-class technology cluster, including video games and gamification.

Cambridge Academy of Digital Games and Innovation

Jan Storgårds

James Shepherd, CEO CypherdelicLimited. Double Baftaand Develop winning executive responsible for delivering multi-million selling products. At Microsoft, James created the Xbox One and Xbox live games community ‘Upload’, and the app, ‘Upload Studio’, generating a 6.5 million user base, and 10+ million views in the initial 12 month launch window. At Sony he had 6 years experience as director of a multi-project development studio, managing dev teams of up to 200 people, delivering triple ‘A’ products internally and externally on all PlayStation platforms, including, ‘Heavenly Sword’, (PS3,1.6m units, 79% Metacritic) and ‘LittleBigPlanet’, (PSP, 2.5m units, 87% Metacritic).

Matthew Dickson, CTO CypherdelicLimited. Over 10 years of coding experience on triple ‘A’ titles for Sony PlayStation, including ‘Killzone2’, ‘Little Big Planet PSP’ and ‘Heavenly Sword’. Matt published the I.O.S title: ‘SuperJackFruit’, including all art and game programming. Matt’s polymath expertise makes him ideally suited to delivering a games development course

Story Behind Edufication

Edufication = Education + Finland + Modification

Edufication was born out of a passion for offering the best of the Finnish education system. We believe in the power of Micro-Learning and unlocking its potential for everyone in our fast-paced, digital world.

We modify Finnish excellence, knowledge, skills, and experience into educational products and services to benefit learners and organisations.

Made in Finland, by Xamk, South-Eastern Finland University of Applied Sciences.

South-Eastern Finland University of Applied Sciences - Xamk