Mobile Game Development
It is highly recommended to have studied the skills taught on Part 3 Module 3 before starting Part 4 of the course. Snake is one of the most known games of all time for mobile and smartphones. Every student of video games development should know how to make it. This module will teach you the basics of mobile game development and you will be developing a fully working game!
Skills you gain
You will learn to develop a simple game for smartphones
Setting up an Android phone for development
Adding Touch Controls to a game
Event systems using Delegates
Using Circular Buffers to avoid Garbage Collection
2D Collision Detection
Using Random numbers for simple procedural generation
Deploying a finished game onto a phone
Info
Shareable Certificate
Instructor-Paced
hours
Jan Storgårds
59,90 €
Mobile Game Development
Learning resources:
14 videos and supporting assets for you to use:
- Introduction
- Project Setup
- Assets and GameController
- Phone Setup
- Swipe Controls
- Adding the Snake Head
- Adding the rest of the Snake
- Getting the body parts to follow the head
- Creating walls, Eggs
- Collisions
- Game Progression
- Score and GUI
- Sounds and Phone Deployment
- Assignment
Assessment: You will develop and submit a 3D module made with Unity.
How to pass?
By completing your assignment, which is building a 3D model of a Robot.
Follow all the 14 videos! Your final assignment is described in the last video. Submit your work as described in the video by using https://wetransfer.com or https://transfernow.net/en to jan@cadgi.org
Do not forget to include your NAME and EMAIL address.
We will assess your work as soon as possible.
About the instructor
Jan Storgårds
Dr. Jan Storgårds is the Course Leader, entrepreneur, Director of CADGI (Cambridge Academy of Games and Innovation), and Cambridge Gamechanger ltd. He has over 25 years of experience working in the industry and academia with high technology companies and technology cluster development, including video games and gamification. He holds Dr.Sc. in information systems science in computer games development from Aalto University, Finland. Prior to his current role, he was a visiting research fellow at Cambridge Judge Business School (University of Cambridge) working with start-ups and early-stage technology companies including video games studios. In his prior role as Sector Lead for Creative and Digital Industries at Anglia Ruskin University, Cambridge, his responsibility was to engage ARU with Cambridge's world-class technology cluster, including video games and gamification.
Read moreReviews
There are no reviews for this course yet.
Others Were Interested
A Beginners Guide to Emotional Intelligence
Personal Development
Micro course
Surabhi Bhuskute
Our emotions and how we deal with them affect both our personal and professional lives in more ways than one. It impacts our physical & mental health, our performance at school or work, our relationships, and our overall well-being. This course is ideal for those who want to better understand and manage their emotions and build successful relationships. The knowledge gained and skills learned during the course provide multi-dimensional benefits in both your personal as well as professional lives in the long run.
The concept, purpose and mission of the Finnish early childhood education system (ECEC)
Education
Pro course
Elena Chukhlantseva
The course introduces the basics of the Finnish early childhood education and care (ECEC) system. It presents the Finnish Educare model and National Core Curriculum guiding early childhood education in Finland. The course also unveils the mission and core tasks of Finnish ECEC: promoting children’s well-being, happiness, and health. The course is for ECEC teachers, principals, and education experts.