Mobile Game Development
It is highly recommended to have studied the skills taught on Part 3 Module 3 before starting Part 4 of the course. Snake is one of the most known games of all time for mobile and smartphones. Every student of video games development should know how to make it. This module will teach you the basics of mobile game development and you will be developing a fully working game!
Skills you gain
You will learn to develop a simple game for smartphones
Setting up an Android phone for development
Adding Touch Controls to a game
Event systems using Delegates
Using Circular Buffers to avoid Garbage Collection
2D Collision Detection
Using Random numbers for simple procedural generation
Deploying a finished game onto a phone
Mobile Game Development
14 videos and supporting assets for you to use:
- Project Setup
- Assets and GameController
- Phone Setup
- Swipe Controls
- Adding the Snake Head
- Adding the rest of the Snake
- Getting the body parts to follow the head
- Creating walls, Eggs
- Game Progression
- Score and GUI
- Sounds and Phone Deployment
Assessment: You will develop and submit a 3D module made with Unity.
How to pass?
By completing your assignment, which is building a 3D model of a Robot.
Follow all the 14 videos! Your final assignment is described in the last video. Submit your work as described in the video by using https://wetransfer.com or https://transfernow.net/en to email@example.com
Do not forget to include your NAME and EMAIL address.
We will assess your work as soon as possible.
About the instructor
Dr. Jan Storgårds is the Course Leader, entrepreneur, Director of CADGI (Cambridge Academy of Games and Innovation), and Cambridge Gamechanger ltd. He has over 25 years of experience working in the industry and academia with high technology companies and technology cluster development, including video games and gamification. He holds Dr.Sc. in information systems science in computer games development from Aalto University, Finland. Prior to his current role, he was a visiting research fellow at Cambridge Judge Business School (University of Cambridge) working with start-ups and early-stage technology companies including video games studios. In his prior role as Sector Lead for Creative and Digital Industries at Anglia Ruskin University, Cambridge, his responsibility was to engage ARU with Cambridge's world-class technology cluster, including video games and gamification.Read more
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